IE; boss rooms or story areas that are giving your team more trouble due to level difference or type disadvantage. What is the best method everyone has come up with for clearing them at those points? IIRC Kamui told me he has already cleared the stages on like extreme difficulty or something. Though I'm sure he has a much better team than me, I'm sure after a certain point the mobs will match your team and it comes down to beating them through strategy rather than pure numbers bulldozing through. A personal example is the gold dungeons for me. At floor 7 or 8 I can't just leave auto battle on anymore, and I often have trouble deciding which targets are priority to focus. Pre boss room I focus down the type that threatens my team most. Say there's a fire chest and I have a wood attacker and healer so I want it dead first. In the Boss room though I have trouble deciding if I should focus on the boss or clear the side chests. These particular side chests seem tankier (though it may be perceptual since I'm dealing with boss damage so every turn is more impactful) so I wonder if it's worth killing them to lower the damage I take each turn, or just try to kill the boss as soon as I can and let the damage from my actives just kill them as the battle goes on. Would like to hear how everyone has been approaching this and what the objective best way to do it is, if one has been determined.